- #Mobile intel 965 express chipset family two texture support drivers#
- #Mobile intel 965 express chipset family two texture support driver#
- #Mobile intel 965 express chipset family two texture support full#
- #Mobile intel 965 express chipset family two texture support windows 7#
- #Mobile intel 965 express chipset family two texture support series#
You should be able to get a demo for deponia on the official website or via daedalic website - one or the other! Widescreen is already set to on in a different method with whispered world with use textures for widescreen support something other which is what they used before resolution = auto was added to V.S - I can't say for sure mindĭaedalic apparently script/code a lot of their own settings into v.s so aye err. Most of the time it is the mouse cursor, but when you point at an object, it is the last symbol of the object description.īTW, I tried with Visionaire 3.7.1 and 3.6 - all the same. I guess it is the last element in the rendering queue. The symptom is always the same: exactly one element is not rendered. It doesn't depend on the game resolution, nor on the complexity of the game graphics. In the video card properties window it says that 358 MB is available).īigStans, I don't think it's because of lack of video memory. Video card is 'Up to 252 MB Mobile Intel Graphic Media Accelerator X3100' (don't know what do they mean 'up to 252 MB'. CPU is Intel Pentium dual-core T2310 (1.46 GHz, 533 MHz FSB, 1 MB L2 cache). It doesn't depend on the current screen resolution, nor on color bit depth.
As for Deponia, seems there's no demo? I can't try it then. I guess it was built with an older version of Studio, with no widescreen support. I tried the Whispered World demo, but was unable to enable the widescreen option. I tried with the built-in minimal game, and also with "MI 1 style GUI Demo" from the shop, with the same result. I don't recall anything like that happening in other software.
#Mobile intel 965 express chipset family two texture support driver#
I guess it could be a video driver bug, but I don't know. Disabling hardware acceleration also helps, but the game becomes too slow. The problem disappears when I enable S3TC or FXT1 texture compression or set 'driver memory footprint' to 'low' in my video card settings.
#Mobile intel 965 express chipset family two texture support windows 7#
The problem persists both in Windows 7 and Windows XP.
#Mobile intel 965 express chipset family two texture support drivers#
I have the latest video drivers installed. My video card is Mobile Intel GMA X3100 (Mobile Intel 965 Express Chipset Family). I then click, and the character says 'This is a huge rock' - without the exclamation mark in the end. The mouse cursor appears, along with text 'Roc' instead of 'Rock'. I can blindly click the start button, and then blindly point to the 'Rock' object.
texts are rendered without the last symbol.įor example, when I start the included demo game with widescreen support, I see no mouse cursor in the menu. mouse cursor is only visible when it points to some object
#Mobile intel 965 express chipset family two texture support series#
Specifications of Intel HD Graphics series Graphics
#Mobile intel 965 express chipset family two texture support full#
Full hardware DirectX 10 support starting with GMA X3500. The last generation of motherboard integrated graphics. Variable-Length Decoding (VLD) + iDCT + MC (Full) Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support. These chips added support for texture combiners allowing support for OpenGL 1.3. Intel marketed its second generation using the brand Extreme Graphics. Optional external MPEG-2 decoder via Video Module Interface