But, if we have less faces, we need to put high values ranging between 200-500. For my carpet, I have used a value of 80. Lately I found out, if we have a lot of segments (faces), the value needed to be put in the input box next to “per face” is very low. I have never worked on the “per area” thing and have always used the “per face”.
One of them is the Distribution Parameter. But there are a few parameters left to check. But i’ll explain all of them.īy now, our carpet has been created ( had we been making a grass field, it would also have been created by now). We will leave all the other parameters (would not change any). For this carpet, I have used a value of 0.8. A value of “Zero” would mean the root and the tip has the same thickness, as we increase the value, the tip gets thinner as compared to the root. In V-Ray Fur, Taper deals with this attribute. As we know, grass and carpet strands (hair too) are thick at the root and thin as it goes up to the tip. This is the most important parameter, Taper. For my carpet, I have put the bend to 3.5 mm. “Bend” parameter is used to give the strands a bend (it is similar to the gravity param). The “Gravity” parameter, as the name suggests, it deals with the effect of gravity on your strands, I usually put it to “Zero” because I change the “Bend” Parameter. For this carpet here, I have put the thickness to about 2.5 mm. How thick you want your threads to be? It really depends on the object we are creating. To achieve this, we will decrease our length to about 10 – 12 mm.Īfter this comes the “Thickness”. Usually in real life, the strands in the carpets are very small, and they have that velvet feel. This determines how long our strands would go.
Once you are satisfied with your units, and have gone through the parameters (with questions in your mind about what changes what), start tweaking your Fur…įirst thing now we need to change is the Length. Also, at this point of time, I would recommend you change your units from “meters” to “millimeters” as we need more control on the strands of our Fur. You can do this by adding a shell modifier, then converting the plane to editable poly, then select all the polys except the bottom ones, detach the selected polys and you have an area where you can apply V-Ray Fur (with thickness).Īnyway! Now, have a look at the parameters, see what all tabs it has, what all settings can be made here in the V-Ray Fur Parameters. Then click on V-Ray Fur, and your scene would change like this (don’t panic at this point).Īnd now starts the fun part, the parameter changing… At this point of time, you can always revert back to start, and make a new scene, remember we are working on a plane not on a box, we are not giving it any thickness, but we need thickness in our carpet. Now make a plane of 1 meter by 1.5 meter and increase the segments to 45 and 30Ĭlick on the create panel and from the drop down menu select V-Ray. Start up you 3ds Max and open a fresh scene…īefore we start using V-Ray Fur, I recommend we set our units to Meters, we will change the units to some other convention later as we proceed. But the question is, how are we supposed to use it? I’ll tell you how… Be it a Sofa-Set, Cushion, Carpet, Huge grass fields, Towels, Bathroom Slippers, Fur Jackets, Animal Fur, anything which might have any “Strand” can use V-Ray Fur. Lately I have been asked by a few net friends to make a tutorial on “How to use V-Ray Fur for carpets” and I was moved by the requests, so here I am… Let’s do it!įirst of all, I want to point out the areas where V-Ray Fur can be used.
Hello my friends, after a long pause I am back with a new step-by-step on V-Ray Fur.